Wednesday, March 21, 2007
Monday, March 19, 2007
Wednesday, March 14, 2007
Clarification
Today I spent taking care of getting files in the right places and documenting work. I had forgot to mension that a while back the computer I was working on had a video card that just kind of failed. Luckly, I could still get files off and most of the stuff was on the server. I did a few more particle experiments and then showed them to Alex. He game me more direction in that I didn't nessisarily have to create something 3D, but rather focus on the organic texture animation that could later be mapped on a 3D element.
Baseball 1
Baseball 2
Monday, March 12, 2007
Perlin Noise
Continued explorations in processing and particle motion. Today I focused on types of movement of particles rather than the life of them. After doing a little research, I rediscovered "perlin noise". This is a set of algorithms that has many applications, on of which is the use of creating organic motion. By applying these algorithms to a particle, it gives the particle a random, yet very beautiful and organic movement.
The work that stands out the most to me, especially for the type of aesthetic that I'm going for, is the work of Rob Hodgins and this guy who calls himself Toxi. The music video work of Flight404 is simply amazing.
OTHER EXAMPLES OF MOTION:
Flowy creature
Liquid
Magnets
Splish
Particles
Relations
Circulation
Friday, March 09, 2007
More processing
Since I didn't have much time on Wednesday to work on the NIKE, I started today going more in depth. I did research on different types of particle generators and organic simulations. I looked at other peoples work who had been doing the same types of things.
I created a few sample particle generators and messed around with some code that I found on different sites.
Blobs
Motion Test
Wednesday, March 07, 2007
NIKE Baseball
Today I started out messing around in Maya again. Herman came over and showed me a way he figured out for doing the camera move we were having problems with the day before.
Ben, the other creative director, had me get some reference for the TGIF commercial they were doing. I was supposed to collect photos of roads winding off into the desert.




Later on in the day I went up to talk with Alex about this project he wanted me to start working on. They had created a commercial for Nike Baseball, but the client ended up not liking the first version, so they had to create a new one. The orginal idea was a baseball player swinging a bat, but you only see his helmet, cap, shoes and bat. The rest of him is made up of these morphing blobs.
Alex wanted me to create new elements of particles that looked more organic. I was to research ways to integrate the processing into a 3D enviornment like in maya.
Monday, March 05, 2007
ACI
This morning started out with a meeting with one of the producers, Kevin. There was a job that was given by American Century Investments to redo their end tag. It had originally been done by another motion graphics house, but they didn't like it so wanted us to redo it. There were strict guidelines that the tree logo could not be altered in anyway (ie the branches grown to form it. The only animation that could be done with the tree would be to zoom or fade it. Here are the boards I came up with.
I wanted to stay with the clean style that had been established, but at the same time make it as dynamic as possible(they like the look of combining fonts.
design considerations:
font,caps(beginning/all), shape, transition, color, font size, knockout, lines/shapes




Ben took a look at some of the boards and gave better direction. From this direction I created two final boards.






